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Lesson A1 - Introduction to Object Oriented Programming (OOP)
 
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Summary/Review page 7 of 8

One can think of an OOP application as a simulated world of active objects. Each object has a set of methods that can process messages of certain types, send messages to other objects, and create new objects. Programmers can either define new classes for use in their program, or they can use pre-existing classes to create the objects for their application.

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